//------------------------------------------------------------------------------
// <auto-generated>
//    This code was generated from a template.
//
//    Manual changes to this file may cause unexpected behavior in your application.
//    Manual changes to this file will be overwritten if the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace DataAccess
{
    using System;
    using System.Collections.Generic;
    
    public partial class Menu
    {
        public Menu()
        {
            this.MenuAccesses = new HashSet<MenuAccess>();
            this.MenuRolePages = new HashSet<MenuRolePage>();
            this.RoleRights = new HashSet<RoleRight>();
        }
    
        public int MenuId { get; set; }
        public string MenuName { get; set; }
        public Nullable<int> MenuParentId { get; set; }
        public int MenuStatus { get; set; }
        public int MenuOrder { get; set; }
    
        public virtual ICollection<MenuAccess> MenuAccesses { get; set; }
        public virtual ICollection<MenuRolePage> MenuRolePages { get; set; }
        public virtual ICollection<RoleRight> RoleRights { get; set; }
        public virtual ParameterDet ParameterDet { get; set; }
    }
}
